AI Insights · Timothy · October 2021
Top 5 Geolocation Games Performance in the US for Q3 2021
An overview of the performance of the top 5 geolocation games in the United States during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the geolocation games category in the United States. Here's a detailed look at the performance of the top 5 apps in this category, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. experienced notable fluctuations in weekly revenue, peaking at around $9.8M in mid-July and ending the quarter at approximately $4.1M. Weekly downloads also saw a significant peak in mid-July with 359K, before gradually declining to about 149K by the end of September. Active users showed a peak of 18.8M in mid-July, ending the quarter at around 16.1M.
Jurassic World Alive by Jam City, Inc. maintained relatively steady weekly revenue throughout the quarter, averaging around $300K, with a slight increase to $322K in the final week of September. Downloads were consistent, hovering around 26K to 29K weekly. Active users remained stable, with a slight increase to 94.5K by the end of the quarter.
The Walking Dead: Our World from Next Games experienced a gradual decline in weekly revenue, starting from approximately $60K at the beginning of the quarter and ending at around $54K. Downloads saw a steady decrease, from 4.6K at the start to about 2.9K by the end of September. Active users also showed a declining trend, from 21K to approximately 16.8K.
Harry Potter: Wizards Unite, another title from Niantic, Inc., saw a decrease in weekly revenue from about $57K at the start of the quarter to roughly $25K by the end of September. Downloads were relatively low but stable, staying around 4K to 6K weekly. Active users saw a decline from 107K to about 83K over the quarter.
COIN: Always Be Earning by Xy Labs, Inc. showed a steady increase in weekly revenue, peaking at around $47K in early September. Downloads also saw a notable increase, reaching up to 10K in mid-September. Active users followed a similar trend, peaking at around 30K in mid-September before ending the quarter at approximately 26.9K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.